The book ends with a Variant Cover Gallery, which I did get to see, and the Pathfinder Chronicles RPG Appendix, which was not included in the review copy I had. There are six characters in the story, but I think they keep the story mainly balanced. I think it fleshes the story out as well. Can our party of heroes save the town of Magnimar?Īlong the way, you get a flavor for places in the game with entries showing up telling you about the city or a part of town or the Pathfinder Lodge. There are dark forces that want to take over the town. Fighter Valeros just wants to have a good time, but before they can rest and relax, they find themselves wrapped up in a sinister mystery in the city. Elf Merisiel wants to seek adventure, possibly on the other side of the law. Cleric Kyra wants to visit the temple of her god, in a rundown part of the city. Wizard Ezren wants to seek out the Pathfinder Lodge to see if he can gain a seat there. Our group of adventurers, led by Sorceror Seoni, finds themselves in the city of Magnimar. It's a comic book series based on an rpg system, and even though I'm not familiar with the rpg system, I like what they've done. 'Pathfinder Volume 3: City of Secrets' continues to be a nice surprise. It's very focused on bright and lively primary colours, with sharp, well defined lines that really help the characters as well as their vibrant personalities stand out. I am quite fond of the art and colours in this book. It apparently is connected to another issue of the comic book series which delves more into the adventures of and relationship between Merisiel and Kyra and likely gives the (slightly predictable) twist ending in this book more of an impact. This was a fun read, even if it only gave a cursory eye to the plot lines mentioned above. And finally, the other notable plot line follows Ezren, the sorcerer who has only just come into adventuring in the later years of his life. She has no fear of them, but perhaps she should. Meanwhile, Kyra has found herself in a city that hunts down clerics like her and murders them as heretics. Her loyalties always seem to be in question-though it's usually Merisiel herself asking those questions. This book once again pays particular attention to Merisiel, the elf rogue with the questionable past. Our intrepid heroes are, in many ways, the typical fantasy characters, but the comic does its best to break some of the races and classes out of the tropes they have been pinned to. But I have read Pathfinder comics before and loved the characters, which is why I jumped at the chance to read more about them here. In fact, I've only just dipped my toes into tabletop gaming, starting with DnD so that I can check this off my geek cred check list. Pathfinder is an RPG some of my friends play but I have yet to try it out. With thanks to Netgalley for the opportunity to read an advanced copy of this book in exchange for an honest review. An all-new, removable poster-map of the region explored in the comic 39 pages of encounters, characters, and world detail for the Pathfinder RPG All 31 beautiful covers by Genzoman, Carlos Gomez, Sean Izaakse, Steven Cummings, and Steve Ellis Pathfinder: City of Secrets issues 1-6 by Jim Zub With a captivating story written by Jim Zub ( Samurai Jack/i>, Skullkickers) and explosive artwork by Leandro Oliveira, this third volume in the Pathfinder graphic novel series expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. The dangers and opportunities of the big city could bring the adventurers closer together-or tear them apart! Ezren ambushed, Kyra targeted, Merisiel tempted by her past. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient magic, well-hidden secrets, and deep political divides. The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind.
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