I think that knowing hammer will still be a great asset where it may be easy to make simple quick chambers with the "EasyMapper", then open them back up in hammer and put in all the little details we want. good to see that they didn't completely scrap the ideaĪnd as for the easy chamber maker, you have to wonder how good the brush work will be, and if the maps will be optimized well. I actually saw the commented out code in the portal 2 DLC that came out recently, it was interesting. Quote from BenVlodgi on October 28, 2011, 10:09 pm As most of us here are seasoned Hammer veterans, I'm really curious to know what everyone thinks of it! There's also mention of a Steam powered map distribution system to allow players to more easily find and download maps. Valve has posted up a sneak peak of an upcoming "Portal 2 Puzzle Creator" designed to make maps more simple. If you are already active in the community and interested in helping out, post here or send me a PM and let me know! Lastly - TWP is looking for new staff members! Specifically, news posters and map reviewers for Spotlight and Roundup posts. Our friends at have setup Halloween servers to play on if you want some friendly faces to enjoy some TF2 with! In other news, Team Fortress 2 is having their annual Halloween event going on right now. They'll then be able to immediately upload those levels to their Steam Cloud and share them with other players online. Lots of useful tutorials related to map making.The simplified puzzle creator will let players easily carve out their creations in a straightforward but powerful way. VMEX – VMEX is a map decompiler for Source games. VTFEdit – A tool to view and convert Valve VTF files. – A 3D Skybox can be used to create a background.īSPSource A map decompiler for Source games. – Make sure your skybox is perfectly sealed, any leaks will cause errors. – Decompiled maps are mainly for learning how something is done, they often won’t recompile properly. – If your map leaks (or has any other VBSP issue), the water will be invisible. – TF2 game modes (arena, capture point) are determined my certain map entities. – The skybox and ground detail names can be found under Map > Map Properties. – Increase the model render distance in the Hammer options (Tools > Options > 3D views). – Use the Z key to toggle the camera in Hammer. – Use Shift W to toggle the snap to grid feature in Hammer. – Compile only the entities when making minor map changes. – Add windowed mode to the launch options, this way you can alt-tab quickly without the game crashing. Type “buildcubemaps” in the console, then reload the map (type “map mapname” in console). This means the cubemaps need to be rebuilt. – After compiling you may see a pink checkboard texture in some places. If it’s taking a lot longer there is likely something wrong with the map file. I suddenly got missing textures (pink
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |